guide · carecatech
How a party bot works in an idle MMORPG.
A party bot runs the loop the game demands your presence for, the one with no decision inside it: inviting the party, collecting and routing the loot, ending the hunt when everyone is full, selling, storing and splitting the gold. This guide walks through each step and what it costs.
Written by CarecaTech, who make IdleCrew. Updated September 2026.
What can be automated in an idle party?
The full hunt cycle, from the first invite to the gold split. In practice that is seven steps, and each has its own way of going wrong when nobody is watching.
Form and position the party
Invite every character, accept for each one, confirm the ready check and place each on the right tile. Anyone training has to leave the trainer first, or the hunt starts with half a party.
Collect the loot
One character carries the hunt's drop. When they fill up, someone has to take over, or the item stays on the ground.
End at the right time
A free account usually has a session cap. In Stonegy Online and Femur Idle that cap is 4 hours, and a premium account has none.
Sell and store
Junk goes to the NPC quick-sell, what is worth keeping goes to the depot, and a valuable item can become a market listing.
Split the gold
The hunt's total is split among the party members.
Train when stamina runs out
Empty stamina sends the party to the trainer, and the hunt stops until everyone has rested.
Start over
One hunt pulls the next, all night, with nobody awake.
How is loot distributed among the characters?
By free space in the bag. The character carrying the loot is called the holder, and the criterion is free capacity: whoever has the most space takes it. When the holder fills up, the next in line steps in mid-hunt, without stopping anything.
It is the difference between waking up with a full depot and waking up with an hour of farm on the ground. A bot that never swaps the holder collects until the first character fills up, and then just watches.
Where each item ends up is a separate decision, and it comes later. In IdleCrew the order is fixed: material reserved for an imbuement renewal is taken out first, then the rule you set for that item applies (store in the depot, list on the market, or deliver to a specific character), then the protected list, and only what is left goes to quick-sell.
What happens when stamina runs out?
Without rotation, the whole party goes to the trainer and the hunt stops there, for the rest of the night. That is the real ceiling of almost every idle bot: it produces until stamina runs out, and then sits waiting for you.
With reserve teams, the team heading to training hands its turn to the next in the queue, and the queue loops back to the first after the last. The swap happens at the training boundary: the outgoing team only disconnects after the trainer confirms, and the returning one reconnects and checks its state before stepping in. While one team rests, another hunts.
The gain is not marginal. Four hours of hunting a night become the whole night, with the same characters you already have sitting idle.
Can bosses be automated?
Yes, with two restrictions that come from the game and not from the bot. The boss list is drawn per character, so each has their own, and the limit is four fights a day per character.
The fight has to be pulled by the boss's owner, which means transferring party leadership to them and waiting for the server to confirm before entering. Marking leadership only on the client side makes the request leave from the wrong account and be silently refused.
Positioning applies to bosses too: the same 19-tile grid as the hunt, with its own formation per boss. A boss with no formation set inherits the hunt's, so it walks in already positioned.
And imbuement, does it renew on its own?
It does, if the material is within reach. The bot tracks the remaining time on each slot and redoes it when it expires, fetching material in the order that makes sense: what is in the bag is used, what is stored is withdrawn, and only what is missing is bought.
The detail separating a renewal that works from one that fails every night is protecting the material. If the imbuement material goes into quick-sell at the end of the hunt, the next renewal never happens, and you wake up with no imbuement and no material to redo it.
What happens when the connection drops?
A dropped socket is routine at night: the network wobbles, the server restarts, the machine sleeps. A bot that does not reconnect turns a network hiccup at three in the morning into the next five hours lost.
Reconnection has to restore the party's state, not just reopen the socket, and it needs one exception: if you were the one who logged into the account yourself, the bot should not fight you for control.
Does a bot need my password?
It does not, and that is one of the questions that most separates a serious tool from a careless one. Login can happen on the game's own screen, with the token kept in the operating system keychain, without the password passing through a third-party server.
A tool that asks for your email and password to store in its own database is creating a target that did not need to exist. Before installing anything, it is worth asking where the credential lives.
Can it get you banned?
It can, yes, and anyone who says otherwise is lying to make a sale. Automation violates the rules of Stonegy Online and Femur Idle, as it violates those of practically every MMORPG. The operator can suspend or ban the account whenever it wants, without warning and without having to explain.
There is no undetectable bot. There are bots nobody has caught yet, which is a different thing. Whoever promises impunity is selling a guarantee they cannot honour, because the decision is not theirs.
The risk does not end at the game either: other programs, launchers and anti-cheats can detect an automation tool open or installed and apply restrictions of their own.
The honest conclusion is a boring one: do not use an account whose loss you would not accept. If that sentence makes you uncomfortable, the right call is not to automate.
Where IdleCrew comes in
Everything this guide describes is what IdleCrew runs, in Stonegy Online and Femur Idle at the same time, in the same window and on a single license. A party of four in Stonegy and five in Femur, with team rotation, item routing, bosses and imbuement.
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